Saturday, December 27, 2008

EA Mobile Boom Blox v0.0.69 N-GAGE SymbianOS9.1 Cracked-BiNPDA

EA Mobile Boom Blox v0.0.69 N-GAGE SymbianOS9.1 Cracked-BiNPDA

Here's a question. How much of a game's history should you consider when doing a review? Boom Blox is a title that has already made waves on the Nintendo Wii, and now EA Mobile have released a version for N-Gage. This is a game that was partially designed by Steven Spielberg, with over 300 levels available for people to play through, alongside 100 levels especially designed for co-operative or competitive multiplayer gaming. Should that impact on the review?
The reason for the question is that while the N-Gage has the same design base as the console-based big brother, the 400 levels are not there, the multiplayer is ripped out, and, while you can design your own levels (as you can on the Wii), there's no way to upload and share your levels with others in the N-Gage community.
What Boom Blox on the N-Gage has is 40 levels for solo puzzling play, and a level editor that lets you construct and test levels that others can play... if you pass them the physical handset. So if you're expecting the might of the Wii version squeezed into the next gen gaming system, you're going to be very disappointed.
There is a nice little puzzle game in here, set in a 2D world with 3D representation - everything takes place on the same vertical plane. You have to force the blocks that score you points off the screen, either the edge, top or bottom, it doesn't matter, while keeping the skull blocks (which decrease your score), on the screen. To help you, you have a ball you can throw, by aiming the cursor. Hit the side of a block, it moves away. If it moves off the screen, then you'll score or lose points depending on the block.
It's not just scoring blocks and fixed walls. You've the standard 'problem bricks' that seem to inhabit your regular puzzle games, from bombs that have a concussive effect and move lots of blocks around them, to blocks that move in a single direction when touched, through teleports, magnets, switches, doors... They all add up to a puzzling challenge on each level.
Thankfully you don't need to score maximum points to progress to the next level - there are bronze, silver and gold trophies to win, and the bronze is enough to unlock the next puzzle. As this is usually half the points available, it's easily achievable.
With forty levels and fast game play, it does not take a long time to get through the included levels of Boom Blox, so you are either going to roar through the game in one or two days, or pace yourself to make it last a bit longer. It would be great if user-generated levels could be uploaded and shared through the N-Gage arena - this is a perfect game to implement that sort of system - but no. Once you hit the 40, you're left with the option to either (a) go back to try and get 100% on each level or (b) never play Boom Blox again.
To be honest, I think many people are going to go for (b). Not because of what's missing, not because it's a poor relation to a game that frankly only did averagely well on a home console, but because Boom Blox misses one important thing that a puzzle game needs.
It's just not addictive.
I can hear people typing away in the comments already on this one saying that it is for them, but then reviews always have a personal touch, and I found nothing especially compelling that had me picking up Boom Blox in spare moments through the day to get that 'just one more go and I'll crack it' sensation. Yes there is a compulsiveness in wanting to finish the game, to get all those points to add to my N-Gage profile, but at the end of the day I found Boom Blox boring.
The levels started to feel rather samey after about the first ten. Once I reached 20 levels, they started to merge together in my head. There was no sensation that I was learning tricks that I could use on later levels. It just left me feeling rather cool towards the whole thing.
Which is a shame, because when the game went live, a quick look through the N-Gage web site and running through the demo had me emailing round the All About team like an eager puppy ready to claim this title for my word processor.
Alas that was the high point of my Boom Blox experience. While there's nothing technically wrong with the game, while there's nothing in the game play mechanics that's actually broken, there's just nothing to lift the game beyond the phrase "average". As with any average, there will be people who love this, and many who don't. I hope you're one of the former, but I doubt I'll be recommending Boom Blox to my friends.
-Allaboutngage
EA.Mobile.Boom.Blox.v0.0.69.N-GAGE.SymbianOS9.1.Cracked-BiNPDA.rar

Code:

                 http://www.smartsharing.net/download.php?id=C78A8DCD1

Konami Metal Gear Solid v2.0.0 N-GAGE SymbianOS9.1 Cracked-BiNPDA

Konami Metal Gear Solid v2.0.0 N-GAGE SymbianOS9.1 Cracked-BiNPDA


What a delightful genre the 'run around shooting people' game is. So much so that developers had to go and spoil it with 'sneak around very quietly, make no noise, and don't kill anyone unless you really really have to' game. The inexplicable rise and adoption of the stealth game is something I fail to understand. Look, I've got hulking great machine gun here, I can see the plane I'm going to jump on at the end of the level – just let me kill the soldiers around it!
Some titles get the balance right in this action vs. stealth drama (and I'm looking at Syphon Filter on the PSP here), but Metal Gear Solid Mobile (MGS Mobile), just released for the Nokia N-Gage, eschews a full on kitted out combat system to concentrate on the stealth... and the game is all the better for it.
That's because a casual game, especially one on a mobile, needs much more laser-like accuracy on game play than a full blown console variant. And in MGS Mobile, they've delivered that on a plate. Admittedly they delivered it very quietly, but that's the whole style of the MGS world.
This isn't the first stealth game to hit the N-Gage; the classic N-Gage had two Splinter Cell stealth games. The first was nothing more than a side view platform game, where being spotted made you start the level again. It was the second (Splinter Cell Chaos Theory) that really brought stealth gaming to the N-Gage. That title had a huge range of buttons to press to make your character do various actions.
Thankfully that issue has been dealt with in this game. That might be down to the fact that the next-gen platform is generally gearing to similar control systems; it might be that as this is a new franchise everything could be put on a blank sheet of paper; or it might just be an attack of common sense from the developers. However the decision was made, it was smart.
Thanks to a top-down camera view (into a 3D world) the controls are essentially the cursor keys used to move the lead character, while the 'A' and 'B' keys are used for performing an action (fire a gun, throw a grenade, etc) and moving into first person perspective. This is where Konami start to use the differing inputs on the N-Gage. In the first person view, you don't move around the game area, but simply look about, and to do this, MGS Mobile accesses your phone's camera. Move your phone around, and the movement is tracked and replicated in the game screen.
It's a cute touch and yet again shows the potential of the multiple sensor input that N-Gage compatible devices have, but it does need a well lit room that has decent definition on the walls. Thankfully, it can be switched off and you can use the cursor keys to move around – something that I did on the third look around the world. Certainly when out and about this might be the only way to do it accurately. Still, congratulations for doing something different. There are other camera surprises along the way, to help you with lock picking and setting up some electronic camoflauge by taking a picture of a colour to paint your gear, but like the best plot lines in MGS, the fun is in the surprise.
Needless to say, controlling the main character (the amazingly-named Solid Snake) is pretty easy. Push closer to a wall to push your body against it to hide or move carefully through a gap, use the action key to jump over boxes and into spaces, switch to first person for a subtle sniping shot with a knock-out dart on a guard... It's all intuitive, easily-controlled, and most important for the N-Gage, it doesn't take to long to stop thinking “I'm playing a game on my phone” to “I'm playing a game” and that's an important leap.
The other important thing to note is, yet again, that N-Gage has another strong brand associated with gaming on the platform. Metal Gear Solid is a respected title (mostly on Playstation, it has to be said), and has a huge 'canon' of stories following the adventure of Snake. MGS fans' first question will be to ask where the MGS Mobile story fits in when put alongside the other titles. The answer is that it sits between MGS and MGS2: Sons of Liberty. The plot itself is based around Snake and his (your) partner at the end of a comms link, Ocelot, liaising with a Dr Victoria Reed to destroy a new version of the Metal Gear (Wikipedia has the easiest definition... "Metal Gear is a bipedal walking tank with nuclear weapon launching capabilities").
If you think the story sounds familiar, then be warned that MGS titles have lots of double crossing, twisty plots and hidden agendas. MGS Mobile is no different.
MGS Mobile is stunning. To have a decent portable MGS game is an achievement in itself, but to have one that plays well to the strengths of the device, while minimising the weaknesses - that's something that I praised Reset Generation for, and I'll repeat that praise here. MGS Mobile does suffer slightly in a few areas. There is an inevitable comparison to a console and the simplified controls do lead to you being led by the hand of the designer a bit more than in a full sized game. The maps and levels themselves offer little choice in direction – you rarely get the option to go around something instead of sneaking through the middle, but it keeps the goal of the game in sight, and of course makes the mobile experience one that works in the context of a play anywhere device.
And the thing is so addictive that you'll be happy to pull an all-nighter to finish the game, leading to unjustified complaints of “that was a bit short.” It wasn't that short, it's just you played it for ages in one sitting!
Is it mega? As in an All About Megagame award? I think it just scrapes in and should sit alongside Reset Generation as one of the games to really show off the N-Gage. Reset Gen also picked up a 90, but I'd still rate that (barely) as the top game as it was unique IP and designed 100% for the N-Gage, where MGS brings a lot of baggage to the handset - which is thankfully ditched for a good experience.

Code:

http://www.smartsharing.net/download.php?id=69C214F51

Wednesday, December 17, 2008

Metal gear solid mobile game soon !!! ngage 2.0

Metal gear solid mobile game soon !!! ngage 2.0

ENG:
METAL GEAR SOLID MOBILE features never-before-seen dramatic 3D art displays and camera work that greatly surpasses the quality standard of today's mobile games. Players will face the extreme tension of solitary infiltration in this version of the tactical espionage action game.

GER:
METAL GEAR SOLID MOBILE präsentiert eine für Mobilfunktgeräte noch nie zuvor gesehene 3D-Grafik und eine Kameraführungen, die den Qualitätsstandard heutiger mobiler Games weit übertreffen. Diese Version des taktischen Spionage-Action-Games lässt den Spieler eine Infiltrationsmission aus der Sicht eines Einzelkämpfers hautnah miterleben.

FRA:
METAL GEAR SOLID MOBILE possède des graphismes en 3D inédits et surprenants, et des cinématiques dont la qualité dépasse largement celle des jeux mobiles standard. Les joueurs sont confrontés à la tension extrême d’une infiltration en solitaire dans cette version du jeu d'action et d'espionnage tactique.


 

game details:
Genre: Action/adventure
Developer: Konami
Publisher: Konami
Release Date: Coming Soon

Wednesday, December 3, 2008

N-gage 2.0 All Game List BiNPDA

N-GAGE GAMES
put all current stuff listed into one thread just to try and help people that have to reload there stuff for any reason saves going threw all threads all links tested and working as of time posted
EA Sports FIFA 09 v0.5.5 N-GAGE SymbianOS9.1 Cracked-BiNPDA
EA.Sports.FIFA.09.v0.5.5.N-GAGE.SymbianOS9.1.Cracked-BiNPDA.tar
Asphalt 3 v1.2.7 N-GAGE SymbianOS9.1 Cracked BiNPDA
Gameloft.Asphalt.3.v1.2.7.N-GAGE.SymbianOS9.1.Cracked-BiNPDA.rar
Rovio Bounce Boing.Voyage v1.00 N-GAGE SymbianOS9.1.Cracked-BiNPDA
RapidShare: Easy Filehosting
Gameloft Dogz v1.3.6 N-GAGE SymbianOS9.1 Cracked-BiNPDA
Gameloft.Dogz.v1.3.6.N-GAGE.SymbianOS9.1.Crcked-BiNPDA.rar
THQ.Wireless.Star.Wars.The.Force.Unleashed.v1.00.N-GAGE.SymbianOS9.1.Cracked-BiNPDA
MEGAUPLOAD - The leading online storage and file delivery service
Digital Legends One v1.25.4 N-GAGE SymbianOS9.1 Cracked-BiNPDA
Digital.Legends.One.v1.25.4.N-GAGE.SymbianOS9.1.Crked-BiNPDA.rar
Gameloft Brothers In Arms v1.2.3 N-GAGE SymbianOS9.1 Cracked-BiNPDA
Gameloft.Brothers.In.Arms.v1.2.3.N-GAGE.SymbianOS9.1.Cracked-BiNPDA.rar
Jadestone.Dirk.Dagger.And.The.Fallen.Idol.v0.99.N-GAGE.SymbianOS9.1.Cracked-BiNPDA

Jadestone.Dirk.Dagger.And.The.Fallen.Idol.v0.99.N-GAGE.SymbianOS9.1.Cracked-BiNPDA.rar


Digital Chocolate Cafe Solitaire v0.2.047 N-GAGE SymbianOS9.1 Cracked-BiNPDA
Digital.Chocolate.Cafe.Solitaire.v0.2.047.N-GAGE.SymbianOS9.1.Cracked-BiNPDA.rar

Gameloft Midnight Pool v1.2.4 N-GAGE SymbianOS9.1 Cracked-BiNPDA
http://www.nokiaapps.org/attachments...ked-binpda.rar
Infinite Dreams Hooked on Creatures of the Deep v0.74 N-GAGE SymbianOS9.1 Cracked BiNPDA
Infinite.Dreams.Hooked.on.Creatures.of.the.Deep.v0 .74.N-GAGE.SymbianOS9.1.Cracked-BiNPDA.rar
RedLynx Reset Generation v1.00 N-GAGE SymbianOS9.1 Cracked-BiNPDA
RapidShare: Easy Filehosting
RapidShare: Easy Filehosting
RapidShare: Easy Filehosting
RapidShare: Easy Filehosting
RapidShare: Easy Filehosting
RapidShare: Easy Filehosting
RapidShare: Easy Filehosting
Gameloft Brain Challenge v1.1.4 N-GAGE SymbianOS9.1 Cracked-BiNPDA
http://www.nokiaapps.org/attachments...ked-binpda.rar
Electronic Arts The Sim 2 Pets v1.0.27 N-GAGE SymbianOS9.1 Cracked-BiNPDA
http://www.nokiaapps.org/n-gage-game...ked-binpda.rar
Gameloft Block Breaker Deluxe v1.0.3 N-GAGE SymbianOS9.1 Cracked-BiNPDA
http://www.nokiaapps.org/attachments...ked-binpda.rar

Electronic Arts Tetris v4.21.41 N-GAGE SymbianOS9.1 Cracked-BiNPDA
http://www.nokiaapps.org/attachments...ked-binpda.rar

Method Solutions Space Impact Kappa Base v1.16.104 N-GAGE SymbianOS9.1 Cracked-BiNPDA
http://www.nokiaapps.org/attachments...npda.part1.rar
http://www.nokiaapps.org/attachments...npda.part2.rar
http://www.nokiaapps.org/attachments...npda.part3.rar
EA Sports FIFA 08 v1.0.30 N-GAGE SymbianOS9.1 Cracked BiNPDA
http://www.nokiaapps.org/attachments...ked-binpda.rar
Glu World Series of Poker v1.5.0 N-GAGE SymbianOS9.1 Cracked-BiNPDA
http://www.nokiaapps.org/n-gage-game...ked-binpda.rar
BELOW IS A PACK OF GAMES IN ONE DOWNLOAD
Method Solutions Space Impact Kappa Base v1.16.104 N-GAGE SymbianOS9.1 Cracked-BiNPDA
BLT Snakes Subsonic v1.11 N-GAGE SymbianOS9.1 Cracked-BiNPDA
EA Sports FIFA 08 v1.0.30 N-GAGE SymbianOS9.1 Cracked BiNPDA
Glu World Series of Poker v1.5.0 N-GAGE SymbianOS9.1 Cracked-BiNPDA
Gameloft Brain Challenge v1.1.4 N-GAGE SymbianOS9.1 Cracked-BiNPDA
Electronic Arts Tetris v4.21.41 N-GAGE SymbianOS9.1 Cracked-BiNPDA
deaworks 3D Mile High Pinball v2.58 N-GAGE SymbianOS9.1 5000th Release Cracked-BiNPDA
Infinite Dreams Hooked on Creatures of the Deep v0.74 N-GAGE SymbianOS9.1 Cracked BiNPDA
Ideaworks 3D.System Rush Evolution v2.53 N-GAGE SymbianOS9.1 Cracked Repack-BiNPDA
Electronic Arts The Sim 2 Pets v1.0.27 N-GAGE SymbianOS9.1 Cracked-BiNPDA
Gameloft Block Breaker Deluxe v1.0.3 N-GAGE SymbianOS9.1 Cracked-BiNPDA
Gameloft Asphalt 3 v1.2.7 N-GAGE SymbianOS9.1 Cracked BiNPDA
deaworks 3D System Rush Evolution v2.53 N-GAGE SymbianOS9.1 Cracked-BiNPDA
RapidShare: Easy Filehosting

Tuesday, December 2, 2008

Free 5 MB Phone Memory on Nokia N81 Symbian OS 9.1/9.2 phone

Hi All,

Last night I was reviewing my N81 phone memory. I noticed that my Nokia N81 has on 10.5 MB phone memory left. I wondered that I had not installed anything to phone memory and still why it is having such low phone memory.

Then I used HelloCarbide tool to review phone memory of my Nokia N81. HelloCarbide is tool from which you can access your private folder on the phone memory. You can download HelloCarbide from here.

Here is the trick that I found to get 5MB more phone memory on your N81 or any other Symbian OS 9.1 or Symbian OS 9.2 device.

Step-1- Open Xplore or any other file browsing software you have. I prefer to use Xplore. As it is more easy and user friendly. Keep it open and open HelloCarbide. Now choose from menu "Menu1" and then choose "Yes". Now by holding the menu key open the list of running program and switch to Xplore.

Step-2- Now you have access to all your private folder. Go to C:\Private folder. Now search for folder named "102072c4". It will be like "C:\Private\102072c4" if you look in this folder you will find file "reserved.bin" with a size of 5 MB.

This file for FOTA - Firmware on the Air. We all are not using this service. So this file is useless for us.

Step-3- Now delete file C:\Private\102072C4\reserved.bin

That's it. Now you have 5MB more space on the phone memory. Now restart your phone and your Nokia Symbian OS 9.1/9.2 phone is ready to use with 5MB more space without any harm to your phone.

Enjoy....

Wednesday, November 26, 2008

Smart Valley Software HappyWakeUp.v1.15 S60v3 SymbianOS9.1 Unsigned *******-BiNPDA Various applications -s60v3

Smart.Valley.Software.HappyWakeUp.v1.15.S60v3.Symb ianOS9.1.Unsigned.*******-BiNPDA

Code:

Release Group ...........:BiNPDA                 
Version .................: v1.15 Size ....................: 859 kb Operating System ........: S60v3 - SymbianOS9.1 Releasetype .............: Unsigned.Cracked Releasedate .............: 11-16-08 Filename ................: bin-6637.zip Disks ...................: 1 R E L E A S E D E S C R I P T I O N HappyWakeUp ArousalClock wakes you up feeling refreshed every morning at ideal time! HappyWakeUp works as a smart alarm clock. HappyWakeUp is based on medical research of the human sleep and its structure. It smartly monitors your sleep using the microphone of the mobile phone. It gives you an alarm signal in the morning - but only if you are awake or almost awake just before the final wakeup time. At this kind of moment your body and brain is ready to wake up naturally and without any extra stress.


R E L E A S E    N O T E S
In order to install "Unsigned" releases, you need to go trough a one-time procedure. You will need to install the in the release included "SecMan.v1.1.SiS". This program allows you to install our "Unsigned" releases which are released after 05-16-08, without signing them every time. It also can do some hacking to the platform security, such as disable and enable it again.


This app should work on almost all S60v3 OS9.1/9.2 devices. Although, some newer firmwares block this method, so it will not work there. Do not use this when you don't know what you're doing. It may cause serious harm to your device.



When the installation is done, look in the Applications folderon your phone, and find SecMan. Open it, follow instructions,  and after reboot open it again and click on "Install Root  Certificate". Then you can install the .sis file by opening it on your device, or on your pc using pc suite. 



Please keep in mind, if you format / upgrade your phones firmware, you'll need to do this step again and after that manually install those apps from Application Manager.



NOTE: To install previous unsigned releases, use RootSiGN v1.0   (Included in the BiNPDA.Security.Manager 1.10 release) first to   sign these releases with our root certificate. Have fun with this release from team BiNPDA



download link Smart.Valley.Software.HappyWakeUp.v1.15.S60v3.SymbianOS9.1.Unsigned.Cracked-BiNPDA

HelloCarbide.SISX Various applications -s60v3

HelloCarbide.SISX crack system, the resumption of how failure to resolve » Come in. Here, the answer in this
HelloCarbide.SISX can crack system, but will resume after the failure, yes, indeed this is the case, however, this is already enough!
There are many ways to solve the problem.
The first, capson / off big - Law
Please download an attachment, capsonoff.rar, decompression after the CProfDriver_SISX.ldd into the phone, and then break the implementation of procedures, not in advance of the opening of X-plore Mody » Use it to CProfDriver_SISX.ldd into c: \ sys \ bin below, because the phone break, so that you can. And then restart the phone, installation and capson capsoff, after running capsoff phone privileges were XX, as is running capson resumed. Please note that this document and CProfDriver_SISX.ldd capson / off two sub-version of the software is, FP1, such as 6120,5700 please use the FP1 version, N73, and so on pre-FP1 machines use pre-FP1 version! Deficiency is still need the certificate. But with the second approach, combining on the line.
The second, installserver.exe big - law.
Downloaded in the annex installserver.exe, ditto, with document management Mobile to c: \ sys \ bin can, after the signature software is not installed completely no problem. Shortcomings can not access the system folder
Ms see because a lot of friends asking how to do, but not many forums related to the post, so idiopathic Citie
Thanks again for FCA0000, LeftUp greatly, and so on
Prior to also thank those methods are shared by much
Now the S60 V3 XX is really more easily
Can not help but miss has been I do not know where the developer on the certificate Kazakhstan

EA.Sports.FIFA.09.v0.5.5.N-GAGE.SymbianOS9.1.Cracked-BiNPDA

 

EA Sports FIFA 09 v0.5.5 N-GAGE *Cracked*

Release Group ..............: BiNPDA
Version ....................: v0.5.5
Size .......................: 4480 kb
Operating System ...........: S60v3 - SymbianOS9.1
Release type ................: Cracked
Release date ................: 11-23-08
Filename ...................: bin-6648.zip
Disks ......................: 1 
R E L E A S E D E S C R I P T I O N 
Step onto the pitch in EA SPORTSÖ FIFA 09! Pass, tackle and shoot your way to victory with real football action. Control the action with Side-On View and precision passing. Execute 1-2 passes, crosses, and triangle pass plays. Set up headers and volleys. Choose Season or beat the odds in Challenge.

R E L E A S E N O T E S
In order to install N-Gage releases, you need to go trough a one-time procedure. You will need to install the in the release included "SecMan.v1.1.SiS". This program allows you to install our "Unsigned" releases which are released after 05-16-08, without signing them every time. It also can do some hacking to the platform security, such as disable and enable it again. This app should work on almost all S60v3 OS9.1/9.2 devices. Although, some newer firmwares block this method, so it will not work there. Do not use this when you don't know what you're doing. It may cause serious harm to your device. When the installation is done, look in the Applications folder on your phone, and find SecMan. Open it, follow instructions, and after reboot open it again and click on "Install Root  Certificate". Then you can install the .n-gage file by opening it on your  device, or on your pc using pc suite.
NOTE: After installing, in the n-gage app, the games are listed as trial games. If that annoys you, install the included patch.sis to remove the trial stamp from all games. You only need to do this ONCE for ALL the games! 
NOTE: Don't start the n-gage when you have enabled the platform hack. The game will mess up your savegames or even worse.

Have fun with this release from team BiNPDA

DOWNLOAD LINK

 EA.Sports.FIFA.09.v0.5.5.N-GAGE.SymbianOS9.1.Cracked-BiNPDA

Friday, November 14, 2008

RedLynx Reset Generation Cracked-BiNPDA v1.00 N-GAGE SymbianOS9.1

RedLynx Reset Generation v1.00 N-GAGE SymbianOS9.1 Cracked-BiNPDA


After suffering a setback with the original N-Gage mobile phone/gaming system, Nokia is now relaunching N-Gage as a gaming platform that works over a range of Nokia phones. The flagship title for this new service is called Reset Generation, and it will be available to play for free on the PC or it can be purchased to play on Nokia phones. Last month we took a first look at the game, which will basically run as an embedded widget on Web pages. Today, we'll discuss the actual gameplay and why Nokia believes it has a winner on its hands.
Reset Generation takes its name from the fact that it's steeped heavily in gaming culture; this is basically a game made for pretty much anyone who grew up mashing buttons on a gamepad. As we noted in our first look, the gameplay is sort of like a cross between Tetris and chess with arcade power ups. To begin you choose an avatar, all of which are based on classic gaming icons. For instance, there's the level 50 elf, the bushy-haired plumber, the cyborg supersoldier, and more. There's a single-player story mode as well as multiplayer support for up to four players. Basically, each player has a princess in a tower that they must defend (another classic gaming theme). To eliminate another princess, you must move your avatar over to her to capture her, and then return her to your tower. The winner is the player with the last princess standing.
This is a turn-based game with each round separated in three phases, and with each phase featuring simultaneous resolution, so everybody plots out their moves and when everyone is ready the game plays out the results in real time. The game takes place on a square-based grid, with each player's tower spread out throughout the grid. You can move your avatar one square at a time, but to move more quickly you have to place down blocks that look just like the ones found in Tetris. Block placing is the first phase in each round and, like in Tetris, the game randomly selects a block each turn, and you have to figure out where to place it on the board. The blocks are color-coded, so you can only use the blocks that you've laid down. Here's where it gets tricky, though, because if two or more players try to lay a block over the same square, the blocks nullify and no one gets those squares. Moreover, you'll have the added challenge of trying to connect five squares in a straight row, or preventing your opponent from doing the same. That's because if you get five in a row that turns into a combo; stars appear in those squares, giving them higher bonuses than just regular squares in the form of higher movement speeds and more. So think of it as a competitive form of Tetris.
There's much more to it than that, though, since just laying down blocks would be too easy. So the second phase is when some firepower is applied, as each player has a cannon that can be used to target an opposing player's block to shatter it. If you know where which square your opponent is going to target, you can counter their shot by aiming for the same square. Thus, both cannonballs will meet in flight, deflecting it away from its intended target. Cannons can also be used to target and destroy power ups that appear on the board, so if you see your opponent heading for a valuable power-up, you can deny them it by taking it out.
The third and final phase is the movement phase; this is when you actually move your avatar around the board to attack another avatar, make a move for a princess, or position yourself better for the next turn. For example, you might use special grenades to destroy an opponent's combo squares, or pick up a special power-up, such as the Biggest Frickin' Gun Possible. Moreover, each character avatar has a special power related to their archetype. For instance, the hedgehog can move very quickly. You can't knock out an opposing avatar if you attack them, but doing so will cause their princess to appear in your character's arms.
Those are the three phases of a round, but it illustrates the combination of things going on in Reset Generation. This isn't a game where you'll win solely on luck or skill or reflexes. It's the kind of game where the most experienced players will likely beat novice players, but that's not guaranteed due to the amount of chance in each game. It's also a game where you have to anticipate your opponent's moves and outthink them. And, finally, it's highly replayable, since no two games will unfold the same way. It has all the hallmarks of an addicting multiplayer experience.

Download:
7 parts
http://rapidshare.com/files/13679510...NPDA.part1.rar
http://rapidshare.com/files/13679802...NPDA.part2.rar
http://rapidshare.com/files/13679802...NPDA.part3.rar
http://rapidshare.com/files/13679802...NPDA.part4.rar
http://rapidshare.com/files/13679802...NPDA.part5.rar
http://rapidshare.com/files/13679802...NPDA.part6.rar
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Mobiola Media Player v2.1

Take your movies, favorite music, DVDs, and YouTube videos with you. Mobiola Media Player is a multi-purpose video and audio player for your phone.
Mobiola Media Player consists of two software components:
# Media player application that resides on the phone, finds and plays video files from the phone's file system or memory card.
# Video converter utility that allows user to convert user's video files into format and framesize suitable for playback on the phone by Mobiola Media Player and to transfer these files to the phone. Just run your Nokia PC Suite and Mobiola Video Converter, connect your phone to PC, select desired quality and upload any file into your device using Mobiola Video Converter by simply dragging and dropping your files, folders or DVD disk into the application window. That's all! No additional video settings of converter are required.
Enjoy watching your favorite clips!

Kaspersky Mobile Security v7.0.32 S60v3 SymbianOS9.1

Kaspersky Mobile Security v7.0.32 S60v3 SymbianOS9.1 ******* illusion

Kaspersky Mobile Security is a convenient and reliable solution that protects smartphones from Internet attacks, malicious programs that target mobile platforms and SMS spam. It also provides protection for confidential data stored on a smartphone should the device be lost or stolen.

Functions

Anti-theft protection:
Protection of personal data for a lost or stolen smartphone. To protect personal data stored on a smartphone if it is lost, a user can block his/her smartphone or delete files, messages, and the list of contacts remotely. The user can also find out who the “new owner” of the lost device is.
- SMS-Block.
In the event of the loss of a smartphone, a user can send a “hidden SMS message” to it, which blocks access to the smartphone until a pre-set password is entered.
- SMS-Clean.
This function is similar to the SMS-Block feature, but, rather than blocking the smartphone, it cleans the device’s memory and memory cards.
- SIM Watch.
The SMS-Block and SMS-Clean functions are only available if a smartphone is enabled and the original SIM card is installed. If a smartphone is stolen, the “new owner” will most likely immediately replace the original SIM card. The SMS Watch function will prevent the “new owner” from accessing any personal data without the initial SIM card inserted in the device. If the initial SIM card is replaced with a new one, the SMS Watch function will send the original user the new telephone number of the device without the “new owner’s” knowledge.
Antivirus protection:
All incoming or modified SMS, MMS and email items are automatically scanned for malicious programs. On-demand scanning of the mobile device is available at any time. The user can pre-set the best time for antivirus scanning and it will be performed automatically. If an infected object is detected, it is stored in the quarantine folder or deleted.
Firewall
The user can select one of the integrated IP firewall protection levels. Depending on the level selected, one or more connections will be restricted to provide user security.
Anti-spam for SMS/EMS/MMS.
Telephone numbers of known spam sources, any incorrect numbers (for example, text numbers) or unwanted words or phrases can be added to a blacklist to ensure that such messages are always blocked. You can also add the addresses from your contact list to a white list. In the Symbian version, MMS messages are also filtered.
Automatic updates.
Antivirus databases are updated automatically at intervals set by the user. Updates are available via WAP/HTTP (GPRS, EDGE, WiFi, etc.) or via a PC during synchronization.
System Requirements
Symbian OS 9.1, 9.2 Series 60 (Nokia smartphones only)
the updated database should go here
c:\private\200112C4
latest database dated September -2008 included
download link:-

Code:

http://smartsharing.net/download.php?id=3CE4CE571

Opera Mobile web browser 8.65 Os9.1 plus

Opera Mobile
Opera brings full Internet content and images to any device, from computers and cell phones to portable media players and game consoles.
Click here to purchase Opera Mobile.
New Features for Opera Mobile 8.65
Support for Macromedia Flash Player 7 for Pocket PC
FlashLite 2.1
Text Wrap in Desktop Mode
Grab and Scroll (only applicable to Pocket PC)
Web search in address bar
Save image
Copy text
Send link as email, SMS or MMS
Import Bookmarks from Pocket Internet Explorer
Desktop Mode as default viewing mode
Opera Mobile is the fastest, most secure browser available for S60 and Windows mobile handsets. Please visit the mobile download page for your Symbian S60 or Windows Mobile PDA to download or to learn more about Opera for these devices.
If you're not sure if your phone is supported, please visit the mobile download page to verify whether your phone is supported. If Opera Mobile is not available for your phone, please try our super fast and free cell phone browser, Opera Mini. It runs on almost any phone — even phones that you wouldn't expect to run a full Web browser.
Interested in distributing Opera Mobile?
As the first company that brought the full Web to the small mobile screen, Opera has an unparalleled t***k record in giving users a full Web experience. Opera Mobile ships on more than 50 million handsets from major mobile phone manufacturers and operators worldwide.

Code:

http://www.smartsharing.net/download.php?id=8F98E2001

Official YouTube beta 1.2.6 application *update*

Official YouTube beta 1.2.6 application *update*
YouTube has released a beta application that will allow you access to their entire library on your phone. Sadly I can’t test this on my Nokia N82 and I’m tearing the house inside out trying to find my N95 which is on the list of compatible devices along with Nokia’s N73, E65, 6110, 6120 and SonyEricsson K800 and W880. The video (above) should help guide you on installing the application.
Access millions of YouTube videos at any time right from your mobile phone. This downloadable application puts YouTube in your pocket.
Which videos are hot?
Access the latest, the best and the most viewed videos.
Search...
...and watch any YouTube video.
Stay tuned
Watch your subscriptions, playlists and favorite videos any time.
Upload
Upload videos directly from your mobile phone.

Rovio Bounce Boing.Voyage Cracked-BiNPDA v1.00 N-GAGE SymbianOS9.1

  • Rovio Bounce Boing.Voyage v1.00 N-GAGE SymbianOS9.1.Cracked-BiNPDA


Bounce: Boing Voyage is a 3D sequel to the original Bounce games which many of you may remember from some of Nokia's older phones. The original game involved guiding a red ball through various levels, and the new version follows the same basic idea.
Since Nokia first announced it was going to become involved in the gaming industry, many people asked what their mascot would be. Sega has Sonic, Nintendo has Mario, what is Nokia's? Well, this is it, Bounce is as close as you're ever going to get to an old-style mascot for Nokia. The character has more personality than the faceless Snake, and already has a lot of iconic value thanks to its earlier appearances in 2D on some very big-selling phone models.
You start the game as a red rubber ball in a cartoon forest, where an evil floating cube is hypnotising the creatures of the forest to cut down all the trees (this is rather a psychedelic game on many levels). As you pursue the cube you journey through three zones, each with four levels. The levels themselves are subdivided into linked sections which you progress through linearly, and each section contains some kind of puzzle or challenge which may require dexterity, clever thinking, or both. As you clear a level the next level is unlocked, and these are all accessible from the game world map so you can go back to them if you like. Levels take a while to load, perhaps 10 or 15 seconds on average, but once you're in a level the different sections load instantly so the overall loading time is very low.
The easy way to complete a level is to just go through it ignoring all the bonuses, but if you want to score maximum points you have to collect all the glowing spheres, and this can be very tricky as some of them are hidden or in awkward-to-reach places.
As you progress through the game you will be able to turn into two other kinds of ball, and all three types have their own abilities. Many later puzzles require you to use all of these abilities, and it may become easier to collect spheres on earlier levels if you go back to them after gaining a new kind of ball. The pace of the game varies tremendously, with some sections moving at very high speeds while others force you to stop and think.
It's very very easy to learn how to play Bounce as each gameplay element is introduced one at a time, with the first levels effectively acting as a tutorial.
There are also three separate Arena levels, but more about those in the Arena part of this review.
Bounce Boing Voyage feels like a combination of Mario 64, Sonic The Hedgehog and Super Monkey Ball, and is very console-like. This could easily be a Nintendo DS game for example.

Graphics & Sound
The game looks wonderful, it has nice bright colours and well-designed scenery, with a fast and smooth 3D engine that never slows down even when the ball is moving at high speed. There's a good variety of scenery and objects, and even relatively small sections can seem large thanks to the careful level design.
There are numerous cut scenes, most which use the game's own 3D graphic engine so they blend in with the gameplay perfectly. Many of the images the game uses are unusual and memorable, with a combination of cute animals and surreal psychedelia. There are also a few cut scenes which use 2D artwork that have an ink-heavy comic style.
The sound is great, there's a lovely soundtrack that starts out jolly and gets darker towards the end of the game. The music complements the graphics wonderfully. The sound effects are good too, with a variety of noises for the different ball types and some amusing things thrown in here and there (such as the clucking that the giant cube birds make when you step on them).

Two of the three Arena-oriented levels, the left involves cannons while the right involves high speed

N-Gage Arena
There are three Arena-based levels which you can unlock by collecting enough spheres from the main levels. They appear in the centre of the game map so you can go to them at any time.
The Arena levels have no real end points and you can't die, they're simply contests to score as highly as possible within a time limit. You score automatically by just being in the level but to get a good score you should collect coins (which add points at a faster rate) and rings (which extend the time limit). Each level has a completely different design, requiring different kinds of skills to do well in it, and people who do well on one Arena level may not do so well on another.
Scores are uploaded to an online league table so people can compare their rankings.

TV & Keyboard Test
Some N-Gage-compatible phones (e.g. Nokia N82, N95, N95 8GB, N96) have a TV Out feature which lets you connect the phone to a television set. This can be used for playing N-Gage games, or for any other phone function.
All N-Gage phones are compatible with Bluetooth keyboards that use the HID Bluetooth standard, and such a keyboard can be used to control games or any other phone function.

Bounce is perfectly playable through TV Out, it's very much like playing an old console game. The colours are lovely and bright though the 3D textures look pixelly. The music is nice to hear through the television's speakers.
Our Bluetooth keyboard worked absolutely brilliantly with the game, showing an instant response to every key press. Note that you have to redefine the "jump" and "change shape" keys from the settings menu when in horizontal mode, because these functions are mapped to the phone's gaming keys by default. Redefining them to 1 and 2 seemed to work well.

Overall
Bounce: Boing Voyage has lovely graphics, a gorgeous soundtrack, fun gameplay, a very welcoming learning curve, and above all bags and bags of charm. If you complete the game and pay close attention to the end credits, you'll see an example of how the developers have gone beyond the call of duty with this project.
It's a very "player-friendly" game, it never traps you in an unfair situation, and if you do die you always feel that you deserved it. If the worst happens, it puts you in the nearest safe place to where you died so you don't have to repeat anything you've already done. Bounce maximises fun and minimises drudgery, which is ideal for a phone game.
Some hardcore gamers may say Bounce is too easy and too short, but they're wrong. Firstly, simply going through the levels is much easier than completing them at 100%, and completing the game the easiest way only earns you about 200 pickup points out of 1000. Secondly, there are the Arena levels to keep the gameplay going even when you've fully completed the story mode at 100%. Thirdly... this game costs 7 euros. That's about one sixth of the price of one Nintendo DS game. The amount of gameplay you're getting for your money is huge, and it's definitely the best 7 euros this reviewer has ever spent on a brand new game.
It's not perfect: the gameplay isn't as original as Reset Generation or Mile High Pinball, it might have been nice to have more hidden areas and different routes through levels (perhaps based on ball type) to increase replay value, more difficult puzzles in the later levels would have made them much more satisfying, and of course more levels in general would be very welcome. Some kind of multiplayer mode, either online or Bluetooth-based, would have been the icing on the cake.
However, for 7 euros Bounce is excellent value for money. It's a carefully-crafted very playable 3D platformer which has managed to find its own style without being too derivative, and it successfully reinvents a forgotten game series. Hopefully we'll see more Bounce games (and more games in general) from the developer Rovio as this is a brilliant debut for them on N-Gage. They clearly know what they're doing.
RapidShare: Easy Filehosting

Gameloft Midnight Pool Cracked-BiNPDA v1.2.4 N-GAGE SymbianOS9.1

Gameloft.Midnight.Pool.v1.2.4.N-GAGE.SymbianOS9.1.Cracked-BiNPDA

As usual with the 'Midnight' series of sports games, there's a bit of a seedy night-club atmosphere, brought to life here by 3D animations and 3D-modelled pool halls. As each shot is taken, you get to see how it plays out on set of TV-style angles and there are digital sound effects to match. The production values applied to all of this are quite high and it's just a shame that Gameloft's (cross platform?) game engine isn't really optimised well enough for N-Gage-compatible phones. Even on the N95 8GB, with accelerated graphics and oodles of RAM, animations are sometimes jerky. Moreover, when a shot is played, the ball animations can be seen, calculation by calculation, sometimes down to 3 or 4 frames per second (at worst). Which is a shame, compared to the silky smooth animations in Virtual Pool Mobile, running on the same hardware.
You'll be wanting to know about how the game actually plays though. There are the usual game modes to try: Instant (you vs a computer player, no set up), Arcade (you get to pick opponent and 'difficulty') and Story (where you take on a character and gradually up the dollar stakes you're playing for, travelling the length of the USA to find opponents willing to play for more and more cash).
'Story' is where the rubber hits the road, of course, but over the course of 3 hours gameplay and about ten matches, I err... well, I managed to get myself to $1,000,000 or so and the 'end of game' screen appeared. Say, what?
You see, disappointingly, although extra opponents gradually get 'unlocked', they a) don't get unlocked fast enough (and you end up playing the same person that you played an hour before, but for ten times the money, which doesn't seem very realistic) and b) don't get anywhere near hard enough. Even at the very end of the game (i.e. 3 hours in), the computer opponents were still not anywhere near clever enough to beat me. Their potting gradually seemed to get a bit better, but when faced with a 'snooker' (for example) they just blasted away at the blocking ball - and when they had ball in hand, they would just take the ball from its default location. Making defeating them rather easy. Even if you can't pot that well, it's easy enough to play a strategic game and get the opponents to make silly mistakes.
Potting. Ah yes, now we're getting to the crunch. Luckily, the pool interface here is really rather good and compares well to the one in Virtual Pool Mobile. As with the latter game, all the number keys are used to provide full control over spin, side, cue angle, and so on. One shortcut shows the overhead view of the table, vital for planning ahead.
Power is controlled using a vertical power bar and two d-pad clicks and this works out just fine. I found the aiming increments a little frustrating though - using left/right on the d-pad, jogged the aim appropriately, but several times I felt I needed finer control, to aim a ball between two of the aiming directions offered.
By default, there's a 'the balls will fly in these directions' crib on the screen, but you can turn this off in Options if you either find it distracting or would rather aim shots 'by eye'. Confusingly, the crib doesn't take into account any cue ball spin or side that you've chosen to apply, making it sometimes misleading.
Also confusing (especially in 9-ball mode) is that you're not automatically aimed in any sensible direction. For example, you've potted the yellow and blue is up next. But the screen might show your cue ball aiming for the red instead, simply because that's the last direction your cue happened to be pointing in. With your wits about you, you can press '1' to manually get pointed towards the next ball to be hit, but it's disappointing that this isn't automated in some way (as it is in VPM). If you don't pay attention, you'll end up hitting the wrong ball and incurring a foul...
Midnight Pool screenshotMidnight Pool screenshot
The net effect, game by game, of considering the jerky ball animations and the poor opponent AI are that games proceed fairly slowly, and it's not helped by quirky 3D animations of your player reacting when he or she knocks in breaks of more than one ball in sequence, or fouls, or does anything else of note. These animations take a second or three to play out and can't be turned off in Options, so you have to click your way through them.
There are three pool variations on offer here: 8-ball, in both UK and US colour variants, and 9-ball, the purest form of pool and the one I settled on for working through my brief virtual career. After each match (each of which only consists of one frame, which is a bit sudden-death), there's a chance to try your hand at a trick shot for extra cash. These are fun enough and can also be accessed from the main menu but don't really add anything to the main game.
Most gamesters will grab the trial version and be put off by a) the jerky ball animation and b) the utterly, ridiculously stingy 90 second limit before the trial stops - the end result being that almost noone buys the game. Which in this case might not be a bad thing, since it's ultimately so disappointing.
The one thing that might have saved Midnight Pool would have been an online mode that would have let you play against real human beings. It would have been easy to do too, as it would be turn-based. A missed opportunity again.
I really, really wanted to like Midnight Pool and, to be honest, I've seen worse in terms of pool games on computers and phones over the years. But it makes the cardinal mistake (for any game) of being far, far, too easy. Anyone wanting to experience real, quality, adrenaline-inducing, addictive pool gameplay should opt for the unofficial N-Gage games Virtual Pool Mobile or even the 'lighter' Micropool 2007, which both have the additional advantage that they will run on many non-N-Gage phones too.
Steve Litchfield, All About N-Gage, 27 June 2008
PS. In addition to the links above, you can find out more about where to get Virtual Pool Mobile and Micropool 2007 in All About N-Gage's special feature on unofficial N-Gage games.

Attached Files

File Type: rar
Gameloft.Midnight.Pool.v1.2.4.N-GAGE.SymbianOS9.1.Cracked-BiNPDA.rar (3.33 MB)

Friday, November 7, 2008

Gameloft Asphalt 3 v1.2.7 N-GAGE SymbianOS9.1 Cracked BiNPDA

  • Gameloft.Asphalt.3.v1.2.7.N-GAGE.SymbianOS9.1.Cracked-BiNPDA

Gameplay
Asphalt 3 is the follow-up to the Asphalt series of games from the first generation N-Gage and the Nintendo DS. This is a third party title from Gameloft, who specialise in phone games and have supported N-Gage since its first generation. (The Asphalt brand is also used on Java titles from Gameloft, but these aren't really the same games, they just have similar names and themes.)
The Asphalt games are arcade racers, i.e. they're not realistic in the slightest. Their purpose isn't to simulate driving, but to let you pretend you're in a car chase from films like "The Fast And The Furious", doing ridiculously over-the-top driving that would never be possible in real life. The gameplay revolves around illegal street racing, and the emphasis is firmly on doing stuff you shouldn't do: knocking other cars off the road, driving too fast, smashing into crates etc. The score you get for a race is far more influenced by what you do during the race than where you finish in the race, so if you come first but do very little else then you'll get a very low score.
To get by in Asphalt 3 you have to master two things: nitro boosts and "drifting". In general you should drift on every corner and use nitro boosts on every straight, which if done carefully should get you to the head of the pack fairly quickly. Nitros can be picked up from certain points on the track, and they can also be earned by drifting and other activities.
Of course illegal activity means the police will be after you, and if you do too many bad things you'll see a police badge on the screen to indicate that a police car or bike are on your tail. If they catch you there's a hefty penalty to pay, so you can either try to outrun them or nudge them off the road, both of which earn you bonuses. Illegal activity also attracts the attention of news helicopters and you'll sometimes find yourself looking through the camera of a news report, which means you briefly have to steer the car from above (rather like the original gen N-Gage game Glimmerati).
You start the game with just a couple of tracks unlocked, but as you earn money you can unlock the others, making a total of seven tracks (in order of unlocking): Honolulu, San Francisco, Las Vegas, Rome, St. Petersburg, Mumbai and Tokyo.
The controls of the game are fairly similar in all modes, with the bulk of features being accessed through the d-pad (the button does nitro, down brakes, left and right steer). Drifts are a bit trickier, you have to press 8 during a turn, but if your phone has gaming keys you can drift with the lower gaming button. The keypad's * and # buttons control the camera angle, which is most useful in vertical/portrait mode as it lets you see more of the road around you.


download link:-

Code:

http://smartsharing.net/download.php?id=1BF591311



THQ Wireless Star Wars The Force Unleashed v1.00 N-GAGE SymbianOS9.1 cracked BiNPDA

THQ.Wireless.Star.Wars.The.Force.Unleashed.v1.00.N-GAGE.SymbianOS9.1.Cracked-BiNPDA


Unleash the full potential of the Force in new and devastating ways in the next chapter of the Star Wars saga. Experience an all-new story as Darth Vader's secret apprentice charged with hunting down the remaining Jedi between Episodes III and IV. Hurl your enemies with the all new CellWeaver™ control system as you battle your way through breathtaking vistas. Stunning visuals such as Force Power effects, explosions, and flying debris allow you to feel the full power of the Force.
ENJOY & CHEERS! Comments & criticisms are welcomed...CHEEErRRRsss!
Download links:-

Code:

http://www.megaupload.com/?d=1AJA495A
http://www.sendspace.com/file/9a7xv7
http://smartsharing.net/download.php?id=7492E9CF1
http://www.ziddu.com/download/2204313/Star.Wars.The.Force.Unleashed.bin-6443.rar.html








Digital Chocolate Cafe Solitaire Cracked-BiNPDA v0.2.047 N-GAGE SymbianOS9.1

DChoc Cafe Solitaire 12 Pack (we'll just call it "Cafe Solitaire" from now on) is a collection of twelve forms of patience, i.e. card games you can play on your own.

Here's the full list:
Beleaguered Castle
Calculation
Flower Garden
Freecell
Golf
Klondike
Poker
(not real poker of course but a single-player variant)
Pyramid
Scorpion
Seven Sisters
Spiderette
Yukon
(and rumour has it there's a thirteenth game too, but we didn't manage to confirm that)
Each game type has a very well-written animated tutorial the first time you play it, and you can view the tutorial again from that game's info menu. Even if you're totally new to the rules you should be able to learn them quite easily from these guides.
The difficulty and style of each game varies tremendously, with some (such as single-player Poker) going by quite quickly while others (such as Freecell) needing quite a bit of thinking. One particular game, Beleaguered Castle, seemed absolutely impossible to this reviewer, as it always seemed to end after just one or two turns, and requires much planning to make progress. There is an undo option which is very useful in the more difficult games, but you will lose your "perfect game" bonus points if you use it.
Cafe Solitaire's interface is excellent, the game automatically blocks off any invalid moves so you usually only need a click or two to put cards in the correct place. Everything can be controlled from the direction pad, and it's equally playable in both horizontal and vertical modes.
As well as the games themselves there's an online community of "cafes", where you can interact with other DChoc players (though the interaction is very limited, you can't chat to people for example). These cafes provide an interesting incentive to play the game, as every time you score points in a game these are added to your cafe's total, and in effect they act as gaming clans. When a cafe earns enough points from all of its members it is upgraded, and becomes a more elaborate establishment. You can join other people's cafes, or found your own and invite friends to join you.
Individual players can also earn upgrades in the form of clothing to customise their cafe avatar. When a cafe gets upgraded more clothes and other individual bonuses become available, which adds even more incentive for players to team up in a shared cafe.

Graphics & Sound
Well, you can't expect anything spectacular from card games but the graphics are perfectly functional. All the cards are clearly labelled, the animation is smooth, the interface is intuitive. There are some nice flourishes such as steaming mugs of coffee on the tabletop background.
The more interesting side of the graphics is to be found in the cafes, which use isometric 3D to provide a slightly Habbo-style environment. There are lots of little details in the background, and overall it looks very pretty. One odd thing though, the cafes seem a bit too dark, as if they used a palette that was too dim (you can perhaps see this in the screenshots above). Is this a lighting effect that has gone wrong?
Sound is fairly minimal, with the odd sound effect here and there during major game events. There are two ambient music tracks which play in the background of the cafe, which are okay but they repeat a bit too often. Sound can be altered on a master volume, and the game automatically asks you if you want sound at startup (which is great for trains, lectures, meetings etc).

TV & Keyboard Test
Some N-Gage-compatible phones (e.g. Nokia N79, N82, N85, N95, N95 8GB, N96) have a TV Out feature which lets you connect the phone to a television set. This can be used for playing N-Gage games, or for any other phone function.
All N-Gage phones are compatible with Bluetooth keyboards that use the HID Bluetooth standard, and such a keyboard can be used to control games or any other phone function.

Cafe Solitaire works splendidly on a television set, the cards look crisp and clean and the cafe looks nice too. This is a perfect game for playing on a TV set.
Our Bluetooth keyboard controlled Cafe Solitaire without any problems.

N-Gage Arena / DChoc Cafes

This is where it gets complicated: Cafe Solitaire's cafe system is totally separate from the N-Gage Arena. The cafes use different usernames, different passwords, different league tables, different reward systems, probably different servers too, with absolutely no connection to Arena. The cafes are also multiplatform, so the same cafe universe is shared with many types of devices including Java phones. On the one hand this is a blessing because it means there is the maximum number of people online to interact with, but it calls into question the whole point of this game being on N-Gage, and it's very confusing to have two separate online gaming systems used in the same game.
The cafes themselves are an excellent idea, especially the way they effectively work as clans but with a more casual image, and they should do well in attracting casual gamers to online gameplay. Nokia ought to implement their own version of this concept for N-Gage, it would help enhance the platform's appeal to the Facebook/Habbo generation. One caveat though: the cafes are not at their best in Cafe Solitaire, as by definition all the games are one-player so you can't play online against other cafe members.
Cafe Solitaire has N-Gage Arena rankings based on your total score in all the game types, which took a while to start working but did eventually show our league table position in the N-Gage app. Weirdly though, Cafe Solitaire's own in-game Arena Rankings option just shows your score without saying where it ranks.
There's the usual Arena point pickups system too, but most of the pickups are laughably easy to obtain, and only a minority of points require any hard work. Simply playing each game type once earns 240 points for example.

Overall
With the exception of the actual cafes, Cafe Solitaire doesn't provide much radically new, but it does deliver on what it promises. The twelve patience games are easy to understand thanks to their excellent built-in tutorials, and there's enough variety in the gameplay styles to satisfy deep strategists or those who just want to fill in a minute or two
The cafe system adds to the game by giving people a reason for playing and a reason for interacting with other players: the more people play in a cafe, the more unlockable bonuses become available for all its members.
The one big shame about Cafe Solitaire is its lack of integration with the N-Gage Arena system. It undermines the whole case for the N-Gage platform if its games use a totally separate community system. The cafes are a really good idea, why aren't they accessible through N-Gage Arena accounts? Why bother having Arena if N-Gage games can opt out of it and use their own online system?
In summary, if you enjoy traditional card games Cafe Solitaire should keep you happy as it's very well done. There are short and long games, easy and hard games, something for everyone and every mood. The 7 euro price tag is also pretty good, and the online cafes with their avatars and unlockable features add an extra dimension. Overall, a nice slice of classic entertainment.
-Thanks to Allaboutngage for Review.
Download:

Code:

http://smartsharing.net/download.php?id=FBD7C8871



Digital Legends One Cracked-BiNPDA v1.25.4 N-GAGE SymbianOS9.1


One is an N-Gage exclusive series of 3D Jeet Kune Do fighting games, featuring motion captured moves from real-life martial arts champion Tommy Carruthers. One for the next gen N-Gage platform was previously known as "One: Who's Next" as it's the sequel to the original gen game of the same name.

Call a game 'One' and you're going to get lazy jokes in any review about the Highlander films. That goes double if your game is all about finding the one greatest fighter in the world. So I'm sure Nokia's marketing department knew what they were getting in for as they prepared to pitch this game.
There is one subtle difference from the Highlander films though, and it is this. The second 'One' (for the new N-Gage platform phones) is actually better than the first 'One' (for the original N-Gage). While the debate over Highlander II: The Quickening will rage for years, the improvements made by Digital Legends in the 3-d Fighting game for the N-Gage platform is all up on the screen, and kills the opposition stone dead.

And that takes some doing, because the original N-Gage 'One' was close to being one of the best fighting beat-em-ups on a mobile platform... ever. Looking back on that review (where it scored an impressive 83), there's a lot of things said then that are true now. The main one that caught my eye is in the opening paragraph. Then, One was being heralded as the saviour of the N-Gage, and to a certain extent it was, being in a wave of first party titles that proved the N-Gage concept.
Now, it's not so vital, as the Next Gen N-Gage platform is a little bit more varied, and has critically lauded titles, mainstream titles, and third party developers lining up to do a second wave of releases and development. So One is not as pivotal this time around, but it's certainly a title that those following the N-Gage been waiting over. Delayed countless times, now it's final here, is it worth the wait?
Yes.
The first thing that hits you are the graphics. There's been a lot of heated discussion, to put it mildly, on whether N-Gage can 'work' without using a 3D Chip, and One is going to make the two camps further apart. Some will point to One and say, well how much better-looking than that do you want a mobile game to be? Others will talk about the cost in CPU time, and that it could look 'even better' if a separate chip was doing all the triangle drawing.

I'll leave you all to continue to re-iterate in the comments the same positions you've each taken in every mention of graphics on the N-Gage, and leave the majority of readers with this fact: right now, it doesn't matter. One's graphics are smooth, clear and understandable even without graphics hardware. There's little smudging or hiding of limbs or body positions - and that's very important in a fighting game, especially one that is built around 'realistic' fighting.
While we're talking about game characters that have strength, agility and speed in various combinations, we're not talking about supermen. The big give-away is when they jump. There's no Chun-Li Streetfighter-like helicoptering around the screen option. From your standing start, you can get up to about shoulder height with the most agile fighter, which is more than enough to land a strong kick into the chest area with a lot of power.
And this realism in the fighting, combined with the clear graphics, makes One a strategic delight to play. The impression of fighting games by many is that you have to hit lots of buttons (mash them) and stuff happens. It's more subtle than that. You're watching for your opponent to leave a part of their body exposed while they attempt to strike you or move around - spot that, attack it, while defending the rest of you, and you get a hit on them. Which drops their energy. Keep doing this more often than your opponent and you'll win.

To help you, there are a variety of moves you can make, either by key combinations (i.e. the classic hold down and kick together to sweep your leg along the floor and upend the unwary opponent), which give you all the regular fighting moves; or by chaining button presses for special moves - thankfully you don't need to memorise massive numbers of multiple button combinations to pull these off, as you did in the classic version.
And now here comes the one area where the original One has the advantage over the 2.0 version. The N-Gage classic and QD had gaming optimised control pads, with all the vital phone controls out of the way. Not only that, but the d-pad and raised buttons made pulling off the combo moves relatively easy. Now, with N-Gage being on a regular phone keypad, it suffers. Not by a huge amount, mind you, but just enough to stop the controls flowing in your mind. You are always conscious of where your thumbs are and what you want to press. The good games can get to a point where this is instinctive, and while One is close to that point, there are just a few too many times where the adrenaline is flowing, and you get a menu popping up by mistake, or you're taken to the N-Gage menu screen.

Does this stop it being fun? Only by a tiny margin, beat-em-up fans are going to love One. Not only do you have a strong single player fighting experience with opponents that have respectable levels of AI, but you've got a number of other single player modes that will help you get the most out of your game. Survival simply throws opponent after opponent at you until you drop to the ground, and will be suited to the more experienced player.
Training is the most interesting one, because it acts like your online manual, teaching you all the moves and combinations (mostly two or three key presses at most) that you'll need. There is one big problem with this... it's only available if you buy the game! People downloading the demo are left to muddle along, stumbling over moves and key presses. If they're not au fait with the Beat em up style, or aren't the sort of people who just experiment, then they could easily put One to one side as being too complicated or hard to get into. I think this choice is a mistake on Nokia's part, and training should have been added alongside the regular 'straight versus fight' the demo already has.

Fianlly, most people will do most of their 'One' adventure in the story mode - this takes your character around the world, introducing first the idea of an underground 'winner takes all' competition to find the 'one' best fighter, but also gives you steadily more impressive AI opponents to fight, and unlockable clothes and items to customise your fighter on screen. As you go along, this also brings up your score, and rather like ELO chess rankings, you'll get more points for defeating a better fighter than you, and less points if you're expected to win. This means that just because you have a ninja fighter in the later stages, it's not so easy to amass the points you need by grinding out fights on lower opponents - and you'll need those points as they are the online 'currency' of One.
Setting yourself up for online play is easy - just let the Arena know your location, and your fighter data is uploaded to the service. Going online after that will upload the score of your fighter, and allow this to be compared to others for the global ranking.
There's no online fighting (more's the pity), this is only available over Bluetooth with local opponents. I'm guessing there are latency issues trying to fight online, but the ability to compare yourself with anyone else in a realistic way is a great addition, and of course means there will always be someone at the top of the table as the best of the best for people to aim for. And that one person is going to have to work hard to stay there. It's well suited to mobile gaming, implemented well, and is sure to add to the longevity of a game built around 90 second fights.
Right then, time for the bit that many will not like to hear. This game is a technical marvel, and it's surprisingly effective when compared to other modern beat em ups, especially those on other mobile platforms. It's also definitely an improvement on the original in many respects.
But it's going to miss out on our rare Mega-game award by the smallest of margins. The fighting genre is one that does not have mass appeal, and there's little in the way of introduction for the casual gamer to allow them to be immersed into the game world in the way that, say, Reset Generation has managed. Is there a good reason why 'training mode' is not available in the demo? I'm still not convinced that generic phone keypads are suited for any game which looks and acts like a console game - and make no bones about it, One is console quality - but a console where you have to use a TV remote control rather than a dedicated gaming controller.
The fact that the rest of the gameplay lifts 'One' so high is a testament to what you can do on the platform, and it's one of the main reasons that the score is so high. 'One' walks away with a highly respectable 89, and the lingering thought of what this would be like on a device designed 100% for gaming, as opposed to the converged nature that is N-Gage on the modern smartphone.
AAN Score: 89%
Thanks to Ewan Spence for Review.

Download:
Extracted .ngage file (Transfer file to E:/n-gage and open Ngage application for installation)

Code:

http://www.smartsharing.net/download.php?id=09AFD4C71



Thursday, October 16, 2008

The N-Gage Application

With a user interface that resembles Microsoft’s Xbox Live service, at the top of the N-Gage launcher there are five icons that can be navigated through by simply pressing left and right on the phone’s thumb pad. These represent your games library, profile, friends list, and the showroom - all as explained thoroughly below.

Home
The launcher welcomes the user with a Home screen where the last game played is shown along with some quick links to your friends, progress (score table), the Featured Game that Nokia wants to "highlight" for this week, and your Inbox for messaging within the launcher.

My Games
This screen shows all the games that are currently installed on the phone - be it a Trial version or the full game (purchased or rented). The ones that are trial versions have a pink stripe that says "TRIAL" to the far right of the game icon, overlapping what looks somewhat like a battery meter that, once you pay for the game, illustrates your progress with that game. At the bottom of the list of installed games is a quick link (Get More Games) that takes you to the showroom.
Games that are not paid for will show a pop-up every time you play it - asking whether you’d like to try the free trial or either purchase, enter an unlock code (purchased or given through promotions), or rent the game. More on this below.
From this screen, the user may also rate any of the games downloaded from 1 to 5 stars, as well as write a small verdict on it.

My Profile
The next tab is your profile which shows how many N-Gage points you’ve scored so far from playing, your reputation level (ranging between 1-5 stars), the number of friends you have enlisted, and your chosen avatar/picture to represent you (will display a white silhouette of a person with an orange background per default). Further down is your current status (offline, online or away - the last two can each be assigned with a personal message), N-Gage Point Level, and a list of what games you have played (Gaming History). Selecting one will not only display how many points you’ve gathered within the chosen game - but also show how well your friends are doing with the same game. From here, users are also able to look at what achievements have been unlocked - or Point Pickups as they’re called.

My Friends
This is where you go to add a friend to your friends list as well as check them all out. Once highlighted, you may choose to view recent conversations with the player, send them a message, view his or her profile, and rate the player. Messages can be sent regardless of whether the player is currently online or not and your friends list can be sorted by name, availability/status, or N-Gage points gathered.

Showroom
The Showroom displays all games that are available for download as well as Game Extras for expanding a game with extra content, such as downloading new episodes/adventures for the adventure game Dirk Dagger. Games may be browsed by genre, latest arrivals, or just in alphabetical order. Select a game and you’re able to read a small (though maybe not very informative) description of it along with details on how big it is, estimated time for downloading the game, the number of supported players, who the publisher is etc. Here you may also read what other players think of the game and view their ratings.
Payment can be made by either using a credit card or paying through the phone bill (network operator). Apart from actually purchasing a game, there’s also an option of renting one - where you only need to pay a few euro or dollars in order to get full access for a limited time of either 24 hours or a whole week. When purchased, the games are tied to the user’s account and can be re-downloaded if deleted for some reason.
Games can be downloaded directly to the phone over the air (by GPRS or WiFi), or the user may choose to download it to a computer and then install it onto the phone using a USB-cable and Nokia PC Suite.

Awards
Several of the N-Gage 2.0 games were nominated for International Mobile Gaming Awards in 2007. Two out of three N-Gage 2.0 titles received an award:[10]
ONE by Digital Legends
won the Best 3D award
Dirk Dagger and the Fallen Idol by Jadestone
won the Best Gameplay award
Hooked On: Creatures of the Deep by Infinite Dreams
was nominated for Best Gameplay but did not receive the award
On May 8th 2008, Hooked On: Creatures of the Deep won a Games Award during the 2008 Meffy Awards in Cannes [11].

Future of N-Gage
In an interview that Pocket Gamer had with Jaakko Kaidesoja (head of New Experience, Nokia Play) on February 21st 2008, Jakko revealed that there would be "25 to 30 games released by the middle of the year" and "50 to 60 games released by the end of the year" (ideally)[12]. Nokia is currently working with game developers such as Vivendi, EA, Capcom and Gameloft only to mention a few.
In an interview that NokNok had with head of N-Gage first party games production of North America, Will Shen talked about some of the possibilities that N-Gage games can have going forward[13]:
"Shen also stated that Nokia is seriously looking at location-based gaming via GPS, but level-headedly emphasizing that the 'focus is on innovation', and not gimmick gaming. Similarly, he echoed last week’s news of plans for touchscreen N-Gage gaming and even the possibility of first and third-party accelerometer-based games for Nseries devices with the capability."
Nokia held a presentation at GDC 2008[14] where spokesman Dan Scott, Global Head of Production - Nokia Games Publishing, had this to say on multiplayer gaming:
"We're going to be exploiting the capabilities of the N-Gage arena; more multiplayer gaming. As the networks become more capable, we're going to work in more real-time multiplayer. As soon as it's ready we'll be there. We're gonna be pushing the boundaries on that, we're going to be looking at MMOs."

N-Gage 2.0 an Overview

Overview
The new N-Gage, also referred to as N-Gage Next Gen, N-Gage 2.0 or the N-Gage platform/application, saw a change in concept as Nokia explained to the world during E3 2005 that they were planning on putting N-Gage inside several of their smartphone devices - rather than releasing a specific device (although their N81 model with its two dedicated gaming-buttons next to the screen is being marketed as a phone built for gaming). Working behind closed doors, it took a little more than a year before Nokia actually started showing off next-gen titles such as System Rush: Evolution and Hooked On: Creatures of the Deep, with the fighting game ONE perhaps being the most visually impressive - even making use of motion capture.
A public beta test of the N-Gage application took place from February 4, 2008 to March 27, 2008[1] and the client was then released on April 3rd the same year for the Nokia N81, N81 8GB, N82, N95 and N95 8GB.

Compatibility
Because N-Gage is a software based solution, the first generation MMC games are not compatible with the new platform[2], though some games are making a comeback in form of a sequel (e.g. System Rush: Evolution) or a remake/port (e.g. Mile High Pinball). Similarly, games developed for this next-gen N-Gage platform do not work on the original N-Gage nor N-Gage QD.

Devices
So far, the N-Gage website lists the following devices as compatible with the new N-Gage platform: Nokia N79, N81, N81 8GB, N82-1, N85, N95-1, N95-2 8GB, N96, and Nokia 5320 XpressMusic.[3] Future support is indicated for Nokia N73, N78, N93 and N93i.[4][5] Memory issues were hinted at for compatible client delays in an interview.[6]

First Access
On February 4th 2008, after several delays ever since the beginning of 2007, the new N-Gage platform was released to the public - though limited only to users of Nokia’s N81 device. This period of time was referred to as "First Access" and only a public test of the client which could be downloaded for free from the N-Gage website. While not the final version, the user had access to most of the features that the new application had to offer along with three games to try out: Hooked On: Creatures of the Deep, System Rush: Evolution and Space Impact Kappa Base. Eventually, Nokia also released Tetris, Block Breaker Deluxe and World Series of Poker: Pro Challenge for the users to try out. None of the games are entirely free but all offers a limited trial for testing purposes. In order to experience the full game - it has to be either purchased or rented.
Shortly after being released to the public, the N-Gage installation file was unpacked into components, which can be then installed separately, thus removing N81-only limitation. N-Gage has since been reported working on other Nokia N-series devices , such as N73 and N95. In response, Nokia released an advisory asking users not to install this unsupported version as it could cause errors or other issues.
On March 20th, the N-Gage blog reported that First Access would come to an end on March 27th, though all downloaded games at that time would still be playable through the application until the updated version was released - which occurred on April 3rd.

Reception
There have been a lot of hands-on articles with the First Access client and they all generally reflect both the positive and negative feedback of the official First Access forum, where N81 users shared their thoughts on what was good and what could've been made better - regarding both the launcher itself and the games currently available. The biggest issues at that point was that of players not being able to "activate" a purchased game but still having only the trial version to play. A lot of players have also been reporting connection issues.
Head of New Experience, Nokia Play, Jaakko Kaidesoja had this to say to Pocket Gamer in an interview on February 21st 2008 when asked about what early feedback they had received[7]:
"The feedback has been positive and well received within the company and some critical comments were well received as well. We know it's not perfect yet and there are some features people want more of. Those are the things we want to check and get on the roadmap."

Game Reviews
The games themselves have received an overall good reception all over the Internet ever since the First Access beta, with Hooked On: Creatures of the Deep standing out as the most successive title.
Asphalt 3: Street Rules
Pocket Gamer - 8/10
All About N-Gage - 80/100
Block Breaker Deluxe
Pocket Gamer - 7/10
All About N-Gage - 78/100
Hooked On: Creatures of the Deep
Pocket Gamer - 9/10
All About N-Gage - 86/100
Mobile Game FAQs - 92/100
Space Impact Kappa Base
Pocket Gamer - 8/10
System Rush: Evolution
Pocket Gamer - 8/10
All About N-Gage - 85/100
Tetris
Pocket Gamer - 8/10
World Series of Poker: Pro Challenge
Pocket Gamer - 5/10

Launch
After numerous delays and many vague release dates, the N-Gage platform was finally (and also quite suddenly) released to the public on April 3rd 2008 through the N-Gage official website, though only five phone models are compatible to begin with. This probably has to do with the older models being less powerful as was pointed out in an interview earlier the same year whereas an N-Gage representative mentioned some memory issues with the N73[8]. The launch titles also changed from six to only five: Asphalt 3: Street Rules, Brain Challenge, Hooked On: Creatures of the Deep System Rush: Evolution, and World Series of Poker: Pro Challenge. The first two weren't even on the original list but Block Breaker Deluxe and Tetris instead. The sixth game that was postponed was Space Impact Kappa Base. Some hours after the launch, Ikona (the man behind the official N-Gage blog) had this to say about the delay:
"We are currently ensuring Block Breaker Deluxe, Space Impact Kappa Base, and Tetris are running smoothly with our new application. These should be available in the showroom next week or two."
Four days later, on April 7th - Nokia posted their official press release[9] commenting on the release of their new mobile service, and at which point FIFA 08 also became available for purchase.
With this release, the website also saw a small change in appearance with price tags added to all games available for download, an event calendar, a tab for support on both the application itself and N-Gage compatible devices and much more. Players logged onto the website could now also see their Reputation level, N-Gage level, and gathered N-Gage points.
There was also a release party held at the N-Gage chat room shortly after the release, with several members from the N-Gage team attending to answer any questions asked. A few t-shirts were randomly handed out during the three hour long event and everyone was also promised a few N-Gage points for coming to the "party".
As expected, the launch was not problem-free but numerous people reported having trouble downloading, purchasing and activating games, installing the application and logging on to the N-Gage Arena.