Saturday, December 27, 2008

EA Mobile Boom Blox v0.0.69 N-GAGE SymbianOS9.1 Cracked-BiNPDA

EA Mobile Boom Blox v0.0.69 N-GAGE SymbianOS9.1 Cracked-BiNPDA

Here's a question. How much of a game's history should you consider when doing a review? Boom Blox is a title that has already made waves on the Nintendo Wii, and now EA Mobile have released a version for N-Gage. This is a game that was partially designed by Steven Spielberg, with over 300 levels available for people to play through, alongside 100 levels especially designed for co-operative or competitive multiplayer gaming. Should that impact on the review?
The reason for the question is that while the N-Gage has the same design base as the console-based big brother, the 400 levels are not there, the multiplayer is ripped out, and, while you can design your own levels (as you can on the Wii), there's no way to upload and share your levels with others in the N-Gage community.
What Boom Blox on the N-Gage has is 40 levels for solo puzzling play, and a level editor that lets you construct and test levels that others can play... if you pass them the physical handset. So if you're expecting the might of the Wii version squeezed into the next gen gaming system, you're going to be very disappointed.
There is a nice little puzzle game in here, set in a 2D world with 3D representation - everything takes place on the same vertical plane. You have to force the blocks that score you points off the screen, either the edge, top or bottom, it doesn't matter, while keeping the skull blocks (which decrease your score), on the screen. To help you, you have a ball you can throw, by aiming the cursor. Hit the side of a block, it moves away. If it moves off the screen, then you'll score or lose points depending on the block.
It's not just scoring blocks and fixed walls. You've the standard 'problem bricks' that seem to inhabit your regular puzzle games, from bombs that have a concussive effect and move lots of blocks around them, to blocks that move in a single direction when touched, through teleports, magnets, switches, doors... They all add up to a puzzling challenge on each level.
Thankfully you don't need to score maximum points to progress to the next level - there are bronze, silver and gold trophies to win, and the bronze is enough to unlock the next puzzle. As this is usually half the points available, it's easily achievable.
With forty levels and fast game play, it does not take a long time to get through the included levels of Boom Blox, so you are either going to roar through the game in one or two days, or pace yourself to make it last a bit longer. It would be great if user-generated levels could be uploaded and shared through the N-Gage arena - this is a perfect game to implement that sort of system - but no. Once you hit the 40, you're left with the option to either (a) go back to try and get 100% on each level or (b) never play Boom Blox again.
To be honest, I think many people are going to go for (b). Not because of what's missing, not because it's a poor relation to a game that frankly only did averagely well on a home console, but because Boom Blox misses one important thing that a puzzle game needs.
It's just not addictive.
I can hear people typing away in the comments already on this one saying that it is for them, but then reviews always have a personal touch, and I found nothing especially compelling that had me picking up Boom Blox in spare moments through the day to get that 'just one more go and I'll crack it' sensation. Yes there is a compulsiveness in wanting to finish the game, to get all those points to add to my N-Gage profile, but at the end of the day I found Boom Blox boring.
The levels started to feel rather samey after about the first ten. Once I reached 20 levels, they started to merge together in my head. There was no sensation that I was learning tricks that I could use on later levels. It just left me feeling rather cool towards the whole thing.
Which is a shame, because when the game went live, a quick look through the N-Gage web site and running through the demo had me emailing round the All About team like an eager puppy ready to claim this title for my word processor.
Alas that was the high point of my Boom Blox experience. While there's nothing technically wrong with the game, while there's nothing in the game play mechanics that's actually broken, there's just nothing to lift the game beyond the phrase "average". As with any average, there will be people who love this, and many who don't. I hope you're one of the former, but I doubt I'll be recommending Boom Blox to my friends.
-Allaboutngage
EA.Mobile.Boom.Blox.v0.0.69.N-GAGE.SymbianOS9.1.Cracked-BiNPDA.rar

Code:

                 http://www.smartsharing.net/download.php?id=C78A8DCD1

Konami Metal Gear Solid v2.0.0 N-GAGE SymbianOS9.1 Cracked-BiNPDA

Konami Metal Gear Solid v2.0.0 N-GAGE SymbianOS9.1 Cracked-BiNPDA


What a delightful genre the 'run around shooting people' game is. So much so that developers had to go and spoil it with 'sneak around very quietly, make no noise, and don't kill anyone unless you really really have to' game. The inexplicable rise and adoption of the stealth game is something I fail to understand. Look, I've got hulking great machine gun here, I can see the plane I'm going to jump on at the end of the level – just let me kill the soldiers around it!
Some titles get the balance right in this action vs. stealth drama (and I'm looking at Syphon Filter on the PSP here), but Metal Gear Solid Mobile (MGS Mobile), just released for the Nokia N-Gage, eschews a full on kitted out combat system to concentrate on the stealth... and the game is all the better for it.
That's because a casual game, especially one on a mobile, needs much more laser-like accuracy on game play than a full blown console variant. And in MGS Mobile, they've delivered that on a plate. Admittedly they delivered it very quietly, but that's the whole style of the MGS world.
This isn't the first stealth game to hit the N-Gage; the classic N-Gage had two Splinter Cell stealth games. The first was nothing more than a side view platform game, where being spotted made you start the level again. It was the second (Splinter Cell Chaos Theory) that really brought stealth gaming to the N-Gage. That title had a huge range of buttons to press to make your character do various actions.
Thankfully that issue has been dealt with in this game. That might be down to the fact that the next-gen platform is generally gearing to similar control systems; it might be that as this is a new franchise everything could be put on a blank sheet of paper; or it might just be an attack of common sense from the developers. However the decision was made, it was smart.
Thanks to a top-down camera view (into a 3D world) the controls are essentially the cursor keys used to move the lead character, while the 'A' and 'B' keys are used for performing an action (fire a gun, throw a grenade, etc) and moving into first person perspective. This is where Konami start to use the differing inputs on the N-Gage. In the first person view, you don't move around the game area, but simply look about, and to do this, MGS Mobile accesses your phone's camera. Move your phone around, and the movement is tracked and replicated in the game screen.
It's a cute touch and yet again shows the potential of the multiple sensor input that N-Gage compatible devices have, but it does need a well lit room that has decent definition on the walls. Thankfully, it can be switched off and you can use the cursor keys to move around – something that I did on the third look around the world. Certainly when out and about this might be the only way to do it accurately. Still, congratulations for doing something different. There are other camera surprises along the way, to help you with lock picking and setting up some electronic camoflauge by taking a picture of a colour to paint your gear, but like the best plot lines in MGS, the fun is in the surprise.
Needless to say, controlling the main character (the amazingly-named Solid Snake) is pretty easy. Push closer to a wall to push your body against it to hide or move carefully through a gap, use the action key to jump over boxes and into spaces, switch to first person for a subtle sniping shot with a knock-out dart on a guard... It's all intuitive, easily-controlled, and most important for the N-Gage, it doesn't take to long to stop thinking “I'm playing a game on my phone” to “I'm playing a game” and that's an important leap.
The other important thing to note is, yet again, that N-Gage has another strong brand associated with gaming on the platform. Metal Gear Solid is a respected title (mostly on Playstation, it has to be said), and has a huge 'canon' of stories following the adventure of Snake. MGS fans' first question will be to ask where the MGS Mobile story fits in when put alongside the other titles. The answer is that it sits between MGS and MGS2: Sons of Liberty. The plot itself is based around Snake and his (your) partner at the end of a comms link, Ocelot, liaising with a Dr Victoria Reed to destroy a new version of the Metal Gear (Wikipedia has the easiest definition... "Metal Gear is a bipedal walking tank with nuclear weapon launching capabilities").
If you think the story sounds familiar, then be warned that MGS titles have lots of double crossing, twisty plots and hidden agendas. MGS Mobile is no different.
MGS Mobile is stunning. To have a decent portable MGS game is an achievement in itself, but to have one that plays well to the strengths of the device, while minimising the weaknesses - that's something that I praised Reset Generation for, and I'll repeat that praise here. MGS Mobile does suffer slightly in a few areas. There is an inevitable comparison to a console and the simplified controls do lead to you being led by the hand of the designer a bit more than in a full sized game. The maps and levels themselves offer little choice in direction – you rarely get the option to go around something instead of sneaking through the middle, but it keeps the goal of the game in sight, and of course makes the mobile experience one that works in the context of a play anywhere device.
And the thing is so addictive that you'll be happy to pull an all-nighter to finish the game, leading to unjustified complaints of “that was a bit short.” It wasn't that short, it's just you played it for ages in one sitting!
Is it mega? As in an All About Megagame award? I think it just scrapes in and should sit alongside Reset Generation as one of the games to really show off the N-Gage. Reset Gen also picked up a 90, but I'd still rate that (barely) as the top game as it was unique IP and designed 100% for the N-Gage, where MGS brings a lot of baggage to the handset - which is thankfully ditched for a good experience.

Code:

http://www.smartsharing.net/download.php?id=69C214F51

Wednesday, December 17, 2008

Metal gear solid mobile game soon !!! ngage 2.0

Metal gear solid mobile game soon !!! ngage 2.0

ENG:
METAL GEAR SOLID MOBILE features never-before-seen dramatic 3D art displays and camera work that greatly surpasses the quality standard of today's mobile games. Players will face the extreme tension of solitary infiltration in this version of the tactical espionage action game.

GER:
METAL GEAR SOLID MOBILE präsentiert eine für Mobilfunktgeräte noch nie zuvor gesehene 3D-Grafik und eine Kameraführungen, die den Qualitätsstandard heutiger mobiler Games weit übertreffen. Diese Version des taktischen Spionage-Action-Games lässt den Spieler eine Infiltrationsmission aus der Sicht eines Einzelkämpfers hautnah miterleben.

FRA:
METAL GEAR SOLID MOBILE possède des graphismes en 3D inédits et surprenants, et des cinématiques dont la qualité dépasse largement celle des jeux mobiles standard. Les joueurs sont confrontés à la tension extrême d’une infiltration en solitaire dans cette version du jeu d'action et d'espionnage tactique.


 

game details:
Genre: Action/adventure
Developer: Konami
Publisher: Konami
Release Date: Coming Soon

Wednesday, December 3, 2008

N-gage 2.0 All Game List BiNPDA

N-GAGE GAMES
put all current stuff listed into one thread just to try and help people that have to reload there stuff for any reason saves going threw all threads all links tested and working as of time posted
EA Sports FIFA 09 v0.5.5 N-GAGE SymbianOS9.1 Cracked-BiNPDA
EA.Sports.FIFA.09.v0.5.5.N-GAGE.SymbianOS9.1.Cracked-BiNPDA.tar
Asphalt 3 v1.2.7 N-GAGE SymbianOS9.1 Cracked BiNPDA
Gameloft.Asphalt.3.v1.2.7.N-GAGE.SymbianOS9.1.Cracked-BiNPDA.rar
Rovio Bounce Boing.Voyage v1.00 N-GAGE SymbianOS9.1.Cracked-BiNPDA
RapidShare: Easy Filehosting
Gameloft Dogz v1.3.6 N-GAGE SymbianOS9.1 Cracked-BiNPDA
Gameloft.Dogz.v1.3.6.N-GAGE.SymbianOS9.1.Crcked-BiNPDA.rar
THQ.Wireless.Star.Wars.The.Force.Unleashed.v1.00.N-GAGE.SymbianOS9.1.Cracked-BiNPDA
MEGAUPLOAD - The leading online storage and file delivery service
Digital Legends One v1.25.4 N-GAGE SymbianOS9.1 Cracked-BiNPDA
Digital.Legends.One.v1.25.4.N-GAGE.SymbianOS9.1.Crked-BiNPDA.rar
Gameloft Brothers In Arms v1.2.3 N-GAGE SymbianOS9.1 Cracked-BiNPDA
Gameloft.Brothers.In.Arms.v1.2.3.N-GAGE.SymbianOS9.1.Cracked-BiNPDA.rar
Jadestone.Dirk.Dagger.And.The.Fallen.Idol.v0.99.N-GAGE.SymbianOS9.1.Cracked-BiNPDA

Jadestone.Dirk.Dagger.And.The.Fallen.Idol.v0.99.N-GAGE.SymbianOS9.1.Cracked-BiNPDA.rar


Digital Chocolate Cafe Solitaire v0.2.047 N-GAGE SymbianOS9.1 Cracked-BiNPDA
Digital.Chocolate.Cafe.Solitaire.v0.2.047.N-GAGE.SymbianOS9.1.Cracked-BiNPDA.rar

Gameloft Midnight Pool v1.2.4 N-GAGE SymbianOS9.1 Cracked-BiNPDA
http://www.nokiaapps.org/attachments...ked-binpda.rar
Infinite Dreams Hooked on Creatures of the Deep v0.74 N-GAGE SymbianOS9.1 Cracked BiNPDA
Infinite.Dreams.Hooked.on.Creatures.of.the.Deep.v0 .74.N-GAGE.SymbianOS9.1.Cracked-BiNPDA.rar
RedLynx Reset Generation v1.00 N-GAGE SymbianOS9.1 Cracked-BiNPDA
RapidShare: Easy Filehosting
RapidShare: Easy Filehosting
RapidShare: Easy Filehosting
RapidShare: Easy Filehosting
RapidShare: Easy Filehosting
RapidShare: Easy Filehosting
RapidShare: Easy Filehosting
Gameloft Brain Challenge v1.1.4 N-GAGE SymbianOS9.1 Cracked-BiNPDA
http://www.nokiaapps.org/attachments...ked-binpda.rar
Electronic Arts The Sim 2 Pets v1.0.27 N-GAGE SymbianOS9.1 Cracked-BiNPDA
http://www.nokiaapps.org/n-gage-game...ked-binpda.rar
Gameloft Block Breaker Deluxe v1.0.3 N-GAGE SymbianOS9.1 Cracked-BiNPDA
http://www.nokiaapps.org/attachments...ked-binpda.rar

Electronic Arts Tetris v4.21.41 N-GAGE SymbianOS9.1 Cracked-BiNPDA
http://www.nokiaapps.org/attachments...ked-binpda.rar

Method Solutions Space Impact Kappa Base v1.16.104 N-GAGE SymbianOS9.1 Cracked-BiNPDA
http://www.nokiaapps.org/attachments...npda.part1.rar
http://www.nokiaapps.org/attachments...npda.part2.rar
http://www.nokiaapps.org/attachments...npda.part3.rar
EA Sports FIFA 08 v1.0.30 N-GAGE SymbianOS9.1 Cracked BiNPDA
http://www.nokiaapps.org/attachments...ked-binpda.rar
Glu World Series of Poker v1.5.0 N-GAGE SymbianOS9.1 Cracked-BiNPDA
http://www.nokiaapps.org/n-gage-game...ked-binpda.rar
BELOW IS A PACK OF GAMES IN ONE DOWNLOAD
Method Solutions Space Impact Kappa Base v1.16.104 N-GAGE SymbianOS9.1 Cracked-BiNPDA
BLT Snakes Subsonic v1.11 N-GAGE SymbianOS9.1 Cracked-BiNPDA
EA Sports FIFA 08 v1.0.30 N-GAGE SymbianOS9.1 Cracked BiNPDA
Glu World Series of Poker v1.5.0 N-GAGE SymbianOS9.1 Cracked-BiNPDA
Gameloft Brain Challenge v1.1.4 N-GAGE SymbianOS9.1 Cracked-BiNPDA
Electronic Arts Tetris v4.21.41 N-GAGE SymbianOS9.1 Cracked-BiNPDA
deaworks 3D Mile High Pinball v2.58 N-GAGE SymbianOS9.1 5000th Release Cracked-BiNPDA
Infinite Dreams Hooked on Creatures of the Deep v0.74 N-GAGE SymbianOS9.1 Cracked BiNPDA
Ideaworks 3D.System Rush Evolution v2.53 N-GAGE SymbianOS9.1 Cracked Repack-BiNPDA
Electronic Arts The Sim 2 Pets v1.0.27 N-GAGE SymbianOS9.1 Cracked-BiNPDA
Gameloft Block Breaker Deluxe v1.0.3 N-GAGE SymbianOS9.1 Cracked-BiNPDA
Gameloft Asphalt 3 v1.2.7 N-GAGE SymbianOS9.1 Cracked BiNPDA
deaworks 3D System Rush Evolution v2.53 N-GAGE SymbianOS9.1 Cracked-BiNPDA
RapidShare: Easy Filehosting

Tuesday, December 2, 2008

Free 5 MB Phone Memory on Nokia N81 Symbian OS 9.1/9.2 phone

Hi All,

Last night I was reviewing my N81 phone memory. I noticed that my Nokia N81 has on 10.5 MB phone memory left. I wondered that I had not installed anything to phone memory and still why it is having such low phone memory.

Then I used HelloCarbide tool to review phone memory of my Nokia N81. HelloCarbide is tool from which you can access your private folder on the phone memory. You can download HelloCarbide from here.

Here is the trick that I found to get 5MB more phone memory on your N81 or any other Symbian OS 9.1 or Symbian OS 9.2 device.

Step-1- Open Xplore or any other file browsing software you have. I prefer to use Xplore. As it is more easy and user friendly. Keep it open and open HelloCarbide. Now choose from menu "Menu1" and then choose "Yes". Now by holding the menu key open the list of running program and switch to Xplore.

Step-2- Now you have access to all your private folder. Go to C:\Private folder. Now search for folder named "102072c4". It will be like "C:\Private\102072c4" if you look in this folder you will find file "reserved.bin" with a size of 5 MB.

This file for FOTA - Firmware on the Air. We all are not using this service. So this file is useless for us.

Step-3- Now delete file C:\Private\102072C4\reserved.bin

That's it. Now you have 5MB more space on the phone memory. Now restart your phone and your Nokia Symbian OS 9.1/9.2 phone is ready to use with 5MB more space without any harm to your phone.

Enjoy....